Game engine architecture second edition

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game engine architecture second edition

Game Engine Architecture by Jason Gregory

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
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Published 01.07.2019

Game Engine Architecture Second Edition

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Jason Gregory

Game Engine Architecture, Second Edition by Jason Gregory (2014, Hardcover, Revised)

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Game Engine Architecture, Second Edition by Jason Gregory

CRC Press. Barnes and Noble. Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations provided in this book make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. This book is intended to serve as the course text for a college level series in game programming.

The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag. See details for additional description. Excellent book with solid detailed info on all aspects - highly recommended for professional developed or those with a level of interest in how engines work. Verified purchase: Yes Condition: Pre-owned.

Hailed as a "must-have textbook" CHOICE , January , the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

2 COMMENTS

  1. Cetoforcoa says:

    Internet & world wide web how to program 5 e st columb major to newquay

  2. Shane H. says:

    Editorial Reviews. Review. " this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct.

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