Dungeons and dragons master guide 5th edition

5.53  ·  7,906 ratings  ·  813 reviews
dungeons and dragons master guide 5th edition

Dungeon Masters Guide by Mike Mearls

Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game

The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts.
- Created as part of a massive public playtest involving more than 170,000 fans of the game.
File Name: dungeons and dragons master guide 5th edition.zip
Size: 44752 Kb
Published 17.12.2018

D&D 5e Dungeon Master's Guide - 10 Reasons to Buy It

We review the Dungeon Master's Guide from the 5th Edition of Dungeons and Dragons. Rounding out the core book in this edition of DnD, the.
Mike Mearls

Dungeon Master's Guide 5th edition

We are playing this with our two children and it's a great way to spend time together. This is the Fifth Edition and it's the best, according to my husband who has played many versions. The previous edition was terrible and was far too much work, they did away with all the numbers in this version, made things simpler and it's awesome. I highly recommend getting this version! Here at Walmart.

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About This Item

Rounding out the core book in this edition of DnD, the Dungeon Master's Guide provides a wealth of information for both experience and new DMs. When they first announced that the roll out of the core books would be a months long process, I was a little unsure of the strategy. But it seems to have worked out OK. Truth be told, we were able to play the game just fine with the staggered roll out. If you are strictly a player, then the book is obviously not for you. However, if you are a dungeon master, especially one that loves to tinker with your game and campaigns, then take note, this book is your bible.

The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's Dungeon Master. It is intended as a companion book to the Player's Handbook , which contains all of the basic rules of gameplay, and the Monster Manual , which is a reference book giving statistics and characteristics to various animals and monsters. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the Player's Handbook , only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during gameplay. Sutherland III. The original edition was written by Gary Gygax and edited by Mike Carr , who also wrote the foreword. The original cover art was by David C. LaForce , and Erol Otus.


  1. Madeleine P. says:

    Write Your Review

  2. Chelsey H. says:

    How much stuff do you need to buy?

  3. Richard K. says:

    The game has been published by Wizards of the Coast now a subsidiary of Hasbro since

  4. Delmar G. says:

    From games at local stores to conventions hosting thousands of players, you can find the space that's right for you.

  5. Trinette B. says:

    The Dungeon Master's Guide teaches you how to how to run D&D adventures for your . Fifth edition D&D draws from every prior edition to create a universally.

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