Emily wants to play story explained

8.98  ·  8,871 ratings  ·  593 reviews
emily wants to play story explained

Emily Windsnap and the Monster from the Deep by Liz Kessler

5/5 stars

Between the thunders of the upper deep
Far far beneath in the abysmal sea
His ancient, dreamless, uninvaded sleep
The Kraken sleepeth
-Alfred Lord Tennison

There are some books that fill your heart with brightness and exploding suns. There are some stories that wrap your body in starlight and breathe fresh air into you, protecting you from pain and harm. There are simply some tales that you will always come back to, no matter how old you are, just to seek comfort and be more in control of realitys wild spiralling.

The Emily Windsnap series will always be these books for me.

Since the moment I received the fourth book in my birthday (it can be read as a companion novel) and after finishing it and crying tears of pure joy, a feeling I hadent felt in a long time, despite the fact I was in a tender age, I knew something had changed in me. Since the moment I stepped foot in the bookstore and purchased the other free, I knew something had made my heart feel light.

And since then, in my darkest times, when I could sometimes barely remember that life is important, I read this books, and it all came back to me.

Emily, a girl from Brightport without a father, who has bullied and didnt feel good for herself, but later found out she was a mermaid, and her father was alive, kept in prison, was the main character. The girl who changed from a caterpillar toa butterfly, and in each book, she grew more and more, not just physically but also mentally. I connected to that girl in a spiritual level. I was a girl who was stigmatized from bullying for a long, long time. And I needed someone to show me that being myself was the most wonderful feeling. Emily did that. Since then, I followed her loyally in all of her adventures.

In this book, I travelled with her to her new home, where merpeople and humans lived together peacefully. Was it the quite paradise it seemed to be, though? Of course not. There was something hiding beneath the surface, a terrible monster that was sleeping its eternal sleep, until a ship crossed the Bermuda Triangle. Because then, it would wake. And it would take what belonged to it.

Emily did not wake the Kraken up before its time out of sheer curiosity. Thats what I remembered, since it had been a while since I read the books. No, not at all actually. She woke it up because she wanted to be liked. She wanted friends who thought she was brave and beautiful. She wanted to be admired, and not hated and mentally tortured like in her old human school. When I realized this, something broke inside me. I shed a tear on that page, and I did not feel ashamed. Because Emily needed to learn.

Thank God she later realized what a bad, bad decision she had taken.

The writing of this book was so freshed, and as developped as a middle grade book writing can get. It made me dream, and wish, and believe, and took me out of reality, giving me my own unique place inside the story. I also adored the dual POVs, although the second one belonged to a character I do not personally like.

The plot made me cry, as always, and smile, since these books are just perfect for the summer. I realized that there were some things I did not remember about the characters. Their guide to the island (who later becomes Millies boyfriend) was called Archie and not Arthur and Mandy Rashton actually has short hair! I felt slightly ashamed of myself because both of these mistakes were visible in my name meaning aesthetics I had made about the series a while ago.

The characters will always, always have a unique place in my heart. Not only Emily, but also her parents, who are sweet and loving and just the perfect family, Shona, her best friend who proves that being girly and feminine can make you more badass than one could realize some times, Millie, the psychic whose optimism and clear mind made me smile, Archie, our newly introduced guide with an important position of power and hell, even Mr Beeston and Mandy, will always remind me and teach me so much.

I just dont know what else to write. This is a childhood favorite for me. Plus, there are some really creepy moments in it, and the way the Kraken is described is just A+.

Also, since this is a really underrated series, if you guys have an urge to read middle grade, something mermaid related, or just a story about friendship, bravery, forgiveness and mental growth, read this series as soon as possible ¦
Until my next review
Keep swimming, fishpeople ¦


File Name: emily wants to play story explained.zip
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Published 01.12.2018

The SECRET STORY of Emily Wants to Play (EWTP Explained)

Hi again everyone!
Liz Kessler

Peek-A-Boo MV Explained entry#2

If you define how scary a game is by the number of jump scares it has, then Emily Wants To Play is at the top of the list. Upon entering, the door slams shut, locking right behind you. From there on, there are 7 long hours that remain until you can leave. Emily has 3 dolls — Chester, Mr. Tatters, and Kiki. These dolls will make different noises that warn of their presence, all trying to kill you in different ways. Their games include peek-a-boo, tag, red light green light, and hide-and-seek.

Scary games are the gift that keep on giving. The horrors that await those willing to seek them out are not for the faint of heart. What lies under the veil of mystery is dark and dangerous. But, if you want to dip into the demented backstory that makes Emily Wants to Play so special, read on if you dare. Before dipping into the lore, let us explain what Emily Wants to Play is.

No score yet - based on 3 Critics Awaiting 1 more review What's this? Mixed or average reviews - based on 4 Ratings. User Score. Your Score. Rate this:. Log in to finish rating Emily Wants to Play Too. Emily Wants to Play Too.

What Works

The player takes the role of a pizza delivery man that has been trapped in a house by a young girl named Emily and her three dolls. Each level of the game is represented by a different hour of the night from 11pm until 6am.

Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark maze-like environments and unexpected attacks from enemies. Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.


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